It feels like a new mod quest, but I can't be sure. In the witch's house outside of Bleak Falls Barrow, I discover a note that I don't remember ever seeing before. The result is exactly what I wanted-familiar, but just different enough to keep me on my toes. Once again I turned to the unofficial list on Wabbajack, and let it take care of downloading, configuring and installing the 606 mods the guide uses. I still wasn't going to do the work myself. New quests! New systems! New locations! New armour! Werebears! It sounded like a definitive round-up of the modding community's most audacious creations, which instantly piqued my interest. And to that, Lexy's list adds even more stuff, all curated to support what Legacy of the Dragonborn does. The mod itself sounds like an impressive piece of work, billing itself as an expansion-sized addition that adds new items, new quests and, most importantly, a display hall for showing off artifacts and a new explorer's guild.
The first list I picked was based on Lexy's Legacy of the Dragonborn-a guide built around the Legacy of the Dragonborn mod. Nevertheless, it's a lot easier to configure a handful of mods than to install hundreds. Even if it doesn't, you've got to manually configure the mods in-game. There are still some steps you need to manually perform, especially if the guide you've picked recommends an ENB wrapper. When you wake up, you have hundreds of Skyrim mods ready to go. If you're going to do this, you should start from the beginning-see what the community has made since the last time you looked. But, you realise, you're a different person now. Maybe now's the time to finally play it, you think. You're between games, and, browsing through your Steam list, you remember all the hours you spent modding Skyrim all that time ago.
A couple of hours later you're distracted by something else-perhaps some other RPG you left half-finished before you started this project.This is it! You're playing modded Skyrim!